Adaptive training games for crisis management
The Data2Game project investigates how, and to what extent, the efficacy of computerised training games can be enhanced by tailoring the training scenarios to the individual player. The research is performed in close collaboration with serious-game developers at Thales/T-Xchange and with Veiligheidsregio Twente for the purpose of enhancing the training efficacy of members of crisis management teams.
The project is structured such that there is a close collaboration between the involved disciplines, and research outcomes will be implemented and validated directly in the actual target domain: the training of crisis management team members. The project will yield a new prototype of the crisis response training game for Veiligheidsregio Twente at least once every year. Iterative user evaluation and empirical studies will be performed at the Virtual Reality Lab (University of Twente), DAF Technology Lab (Tilburg University), and at TRONED (Twente Safety Campus).
The abstract "The Effect of Self-Reflection on Information Literacy Performance in a Digital Serious Game" by Johannes Steinrücke, Bernard Veldkamp, and Ton de Jong was accepted for the Book of Abstract for the EARLI SIG14 Conference 2020 in Barcelona. Additionally, their paper titled "Information literacy skills assessment in digital crisis management training for the safety domain" was accepted for the journal Frontiers in Education. The abstract of the paper can already be viewed on the publisher's website.
The paper "Creating a Sentiment Lexicon with Game-Specific Words for Analyzing NPC Dialogue in The Elder Scrolls V: Skyrim" by Therese Bergsma, Judith van Stegeren and Mariët Theune was accepted for the GAMNLP workshop at LREC2020. Unfortunately the workshop in Marseille was cancelled because of the COVID-19 pandemic. The Proceedings of LREC will be published as planned in May.