Adaptive training games for crisis management
The Data2Game project investigates how, and to what extent, the efficacy of computerised training games can be enhanced by tailoring the training scenarios to the individual player. The research is performed in close collaboration with serious-game developers at Thales/T-Xchange and with Veiligheidsregio Twente for the purpose of enhancing the training efficacy of members of crisis management teams.
The project is structured such that there is a close collaboration between the involved disciplines, and research outcomes will be implemented and validated directly in the actual target domain: the training of crisis management team members. The project will yield a new prototype of the crisis response training game for Veiligheidsregio Twente at least once every year. Iterative user evaluation and empirical studies will be performed at the Virtual Reality Lab (University of Twente), DAF Technology Lab (Tilburg University), and at TRONED (Twente Safety Campus).
A poster by Judith and Mariët titled Towards Generating Textual Game Assets from Real-World Data was accepted at the Foundations of Digital Games (FDG) Conference of 2018. Judith will attend the conference in Malmö to present the poster, and to participate in the Doctoral Consortium.
Paris' paper titled Personalised Crisis Management Training on a Tablet was accepted as a full paper at the Foundations of Digital Games (FDG) Conference of 2018. He will attend the conference in Malmö to present his findings. Read more
Paris and Johannes had a poster accepted at Psychonomic Society 2018. Paris will be attending the conference to present the poster. Read more